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Making Isometric Social Real-Time Games with HTML5

Mario Andrés Pagella

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Leidėjas O'Reilly Media
Leidimo metai 2011 m.
Puslapių skč. 70 psl.
Viršelis Minkštas viršelis
ISBN 9781449304751
Kategorijos Programmēšana

Making Isometric Social Real-Time Games with HTML5

Unlock the secrets to game development with Making Isometric Social Real-Time Games with HTML5 by Mario Andrés Pagella. Published by O'Reilly Media in 2011, this engaging paperback spans 70 pages, guiding you through the exciting process of creating your own isometric real-time games, similar to popular Facebook games.

In this comprehensive guide, you'll learn to harness the power of HTML5, CSS3, and JavaScript to design and implement captivating gaming experiences. Discover techniques for isometric map creation, sprite animations, and high-performance rendering. This book also covers essential topics such as networking and social network integration, ensuring your games connect with players in real-time. Whether you're a budding programmer or an experienced developer, this resource is an invaluable addition to your library. Dive into the world of game design and bring your creative visions to life today!

Book cover of: Making Isometric Social Real-Time Games with HTML5. By: Mario Andrés Pagella

Making Isometric Social Real-Time Gam...

Parastā cena €39,38
Akcijas cena €39,38 Parastā cena