General Game Playing
Discover the fascinating world of artificial intelligence with General Game Playing by Michael Liu. Published in 2014 by Springer International Publishing AG, this insightful paperback spans 213 pages, delving into the innovative concept of general game players—computer systems that engage in strategy games using only formal game descriptions provided at runtime. Unlike specialized game players like Deep Blue, general game players are designed to adapt and learn on the fly, making them a groundbreaking advancement in AI technology. This book is essential for anyone interested in the intersection of gaming and artificial intelligence, providing a comprehensive overview of how these systems operate without pre-programmed algorithms. Whether you're a student, researcher, or gaming enthusiast, General Game Playing offers valuable insights into the future of interactive entertainment and AI development.