Procedural Storytelling in Game Design

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BEZMAKSAS piegāde

Tanya X. Short

392 psl.

2019 m.

Mīkstais vāks

Svītrkods: 9781138595309

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.