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Procedural Storytelling in Game Design
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
| Автор | Tanya X. Short |
|---|---|
| Издательство | Taylor & Francis Ltd |
| Издано | 2019 m. |
| Язык | английский |
| Страницы | 392 psl. |
| Формат | Мягкая обложка |
| Жанр | Datori un IT |
| ISBN | 9781138595309 |